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Product Detail
NOTICE: This is the ProQuest Ebook Central� format of this title.
What is ProQuest Ebook Central�?
Other formats:
with Supplement Softcover + DVD
All Formats
3D Game Textures: Create Professional Game Art Using Photoshop. Text with DVD
Ahearn, Luke
Pricing & Availability
Available: Yes*
This title does not qualify for any discount.
Email this title to a friend
Printer friendly version
Other formats:
with Supplement Softcover + DVD
All Formats
Book Information
Edition:
2nd
Publisher:
Focal Press
ISBN:
0-08-088439-3 (0080884393)
ISBN-13:
978-0-08-088439-4 (9780080884394)
Binding:
E E Book + ProQuest Ebook Central
Copyright:
2009
Publish Date:
06/09
Weight:
0.00 Lbs.
Carton Quantity:
14
Subject Class:
RET (Returns)
Remarks:
A New Edition of this Title is Available
Return Policy:
Non-Returnable.
ProQuest Ebook Central�:
Please sign in to preview this title
Class Specifications
Abstract:
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders.
* Subject to ProQuest Ebook Central� availability
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Related and Ancillary Products:
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
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